Friday, August 15, 2014

Episode 60: Thundercats


In an instance of obvious pandering to Internet cat worship, this week we're covering the Thundercats board game from 1985! We take on the roles of anthropomorphic feline space travelers who brave mutant attacks and library-like forests in a race to finish the final battle by ourselves and snatch the glory from our fellow travelers. Is there fun to be had in this game, or are we chasing a mysterious red dot that was never really there? Download, HO!

Download Episode 60! (mp3)


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Thanks to contributors Derek Porter and Roger Brasslett for helping us out this week!














Friday, August 1, 2014

Episode 59: Cheers


Though some of this week's panel are teetotalers, that will not stop us from reviewing this 1987 classic about everyone's favorite Boston bar! The Cheers board game, based on the situation comedy of the same name, pits the patrons and staff against each-other in a hybrid trivia/dexterity game. Is the brutal "Normie's Olympics" too much of a challenge for even the most sober of panelists? Will this TSR-produced classic deliver on the implied promise of dungeons and/or dragons in a Boston pub? Pull up a stool and join us, won't you?

Download Episode 59! (mp3)


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Thanks to contributing panelists Derek Porter and Roger Brasslett for helping us out this week!

Click here to join Team BANCE for Extra Life 2014, and help us raise money for Children's Miracle Network!!!












Friday, July 18, 2014

Episode 58: The Baseball Double-Header


It's another sportsball-themed episode as we take on two games featuring America's Non-MMA Pastime, the historic game of Baseball. First, we attempt to screen out the shouts of angry parents as we play The Approved Little League Baseball Game from the 1960's...a chart-based simulator featuring all the high-octane thrills of choosing how many pitches not to swing at. Then, it's The Baseball Card Game, a team-branded rummy style game which has the guts to implicitly claim its own definitiveness by having a starkly-worded title. Just how much pine tar and cork is needed to fix these games? Download now to find out!

Download Episode 58! (mp3)


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Saturday, July 12, 2014

Contest: Win a Rare First Edition of Chroma Cubes!


As announced on Episode 57, our good friend Chip Beauvais from Flying Sheep has inked a deal with 5th Street Games for a worldwide release of his independently-published game Chroma Cubes, expected next year! So, in gratitude to all the Flipsters out there who have supported the game, he is giving away one of the last ever 1st edition copies of the game to one lucky winner!

Chroma Cubes is a game which combines dice-rolling, strategic decision-making, and the pure fun of coloring with crayons into one BANCE-tastically awesome package! Chip is giving away one 3-player set, which includes 3 sets of dice, coloring books, and one master book which you can photocopy to continue playing the game ad-infinitum (or at least until the awesome new edition comes out). This particular set is a color-blind friendly set; the dice are designed so anyone can enjoy the game.

Here's How to Enter...


Send an email to "BANCE (at) flyingsheep (dot) com" with the subject line "Contest" no later than midnight EST on July 25th, 2014. One winner will be drawn randomly, and the winner will be announced on the following episode of Flip the Table!

International entries will be accepted; international winners are responsible for any taxes or fees required by law. No purchase necessary, void where prohibited.

Good luck to all entrants, and congratulations to our good friend Chip and our pals at 5th Street Games!


Thursday, July 3, 2014

Episode 57: Isaac Asimov's Robots


Let the wondrous, futuristic technology of magnetic tape transmitting images into a cathode ray tube transport you into the world of Isaac Asimov's Robots! In this deduction game, players take the role of futuristic gumshoes solving an attempted murder. Pay close attention to the VHS tape as well as randomly drawn clues to figure out whotriedtodunit. Was it a filthy "Earther," filled with discontent about their living conditions and a hatred of the sun, or was it a smug "Spacer," living in their ivory tower in the stars with their better robots and their extreme germophobia? Plus, in the Battle of Wits, we try to figure out which Asimov plotline is real, and which is a futuristic fantasy.

Download Episode 57! (mp3)


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